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Cracker Barrel Eagle Flag Holder' title='Cracker Barrel Eagle Flag Holder' />Dark Tales Edgar Allan Poes The Gold Bug Walkthrough, Guide, Tips. Welcome to the Dark Tales Edgar Allan Poes The Gold Bug Walkthrough. Dupin needs your help solving the mystery of the gold bug. Crack the codes and follow the clues to one mans obsession with an old legend. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, were pretty sure youll find what youre looking for here. This document contains a complete Dark Tales Edgar Allan Poes The Gold Bug game walkthrough featuring annotated screenshots from actual gameplay We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun This walkthrough was created by Brown. Eyed. Tigre, and is protected under US Copyright laws. Any unauthorized use, including re publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu. General Tips. This is the official guide to Dark Tales Edgar Allan Poes The Gold Bug. Select Options to adjust the Sound, Music and Voice Volume. You can also adjust Full Screen, Wide Screen, Custom Wide Screen and Custom Cursor. You can review the notes and story updates in the Note book on the lower left 1. Hidden object scenes are referred to as HOS throughout the guide. Items written in orange in HOS require an extra step before they can be obtained. The objects in the find list are random except for the orange ones. Your list may be different from the guide. Puzzles may be skipped and some can be reset. Move your cursor to the bottom of the screen to raise the instruction bar for the puzzles. Move your cursor down to the bottom of the screen to raise the Inventory bar. The bar may be locked in place by locking the padlock in the center 2. You will acquire Arthur 3, a dog, during your quest. Yf6kt7tvwsUeewSdO7FzRBRa3kni-N0VBmajtCMaxUIDBhfm2FZikJKfsayT' alt='Cracker Barrel Eagle Flag Holder' title='Cracker Barrel Eagle Flag Holder' />FABA. Show Navigation Hide Navigation. Home Events. Meetings Conference Open Forges About. Officers. Tags. All of our records are tagged, based on topic or objects used. Use our tag explorer to find some records See All Tags. Some inventory items will be highlighted with paw prints 4 when you are in the correct scene, requiring you to give that item to Arthur to sniff. Select the Hint button 5 on the bottom right to get a hint in HOS and in the main quest. In order to trigger the Hidden Object Scenes, some actions are required first. If you do not have a HOS where they are located in the guide, please check the guide to see what you may have missed. Inventory items will be marked in all CAPS in the strategy guide. NOTE If you want to tell me Im full of crap SEND COMMENTS TO BUDDAIRBUMCOX. NET THINKING OUT LOUD. Nov. Sterling Silver Double Beaded Spacer Bead w soldered loop to attach charm 5 pack. The DaleChall Word List contains approximately three thousand familiar words that are known in reading by at least 80 percent of the children in Grade 5. It gives a. Live onsite and global webcast auction former assets of esco limited foundry, featuring overhead cranes, dust collectors, charge buckets, ladles, magnets, power. Getting rid of CEO Travis Kalanick has apparently not magically resolved all of ridehailing giant Ubers many, many problems, with the company now facing a lawsuit. Get the latest breaking news across the U. S. on ABCNews. com. Cracker Barrel Eagle Flag Holder' title='Cracker Barrel Eagle Flag Holder' />Cracker Barrel Eagle Flag HolderThe Civil War Civil War Relics 1112 THE BATTLE OF CHANCELLORSVILLE MAY, The Battle of Chancellorsville was a major battle of the American. Chapter 1 Mr. Le. Grand. Speak to the gentleman on the boat. Speak to the masked man A. Take the BOATHOOK B. Examine the hatch take the BAG OF MILLET C. Open the hatch take the RED MECHANICAL BUG D. Examine the opening on the pier E. Use the BOATHOOK on the boat open the chest and examine it F. Use the brush on the sand G. Take the cork off the glass container H. Move the items on the upper left place the tumbler in the bottom center slot I. Select the left purple arrow move the items and place the key half on the upper key half J. Take the key and use it on the right lock press the right arrow K. Slide the paper out to get the code for the center lock 6 8 4. Enter the code, 6 8 4 on the center lock take the SHARP SHELL L. Examine the sack use the SHARP SHELL on the rope and take the PUPPY DOG M. Take the YELLOW GECKO N. Back out and go forward. Examine the dog give the PUPPY DOG to it and take the GREEN MECHANICAL BUG O. Examine the gate and place the RED MECHANICAL BUG and GREEN MECHANICAL BUG on it to trigger a puzzle P. Lead the bug to its same colored slot. To solve the puzzle, select and move the bugs in this order Red right, up, left, green up, left, down, left, up, red, right, up, right, down, right, up, right, up, left, green left, down, left, up, red right, and up Q. Go through the newly opened gate. Examine the pigeon house and use the BAG OF MILLET on it take the RED GECKO R. Examine the doghouse and select the bowl take the GREEN GECKO S. Examine the drainpipe and move the leaf take the CAN OPENER T. Examine the front door and place the GREEN, RED, and YELLOW GECKO on it to trigger a puzzle U. Uncurl all the gecko tails. To solve the puzzle, select the following geckos Red 1, green 2, and pink 3. Select the center knob 4 when complete V. Enter the house. Speak to Mr. Le. Grand. Examine the table take the pencil W. Use the CAN OPENER on the jar lid take the PLIERS X. Go through the door on the back left Y. Examine the window take the HANDKERCHIEF Z. Use the PLIERS to get the BLOODY NAIL A and take the RULER B. Examine the fireplace take the PARCHMENT C. Examine the roll top desk and use the RULER on the lid D. Examine the opened desk and place the PARCHMENT on it to trigger a puzzle. Clear the board by matching available pairs. See screenshot for examples E. Take the DECIPHERED PARCHMENT. Back out. Give the DECIPHERED PARCHMENT to Mr. Le. Grand F. Pet Arthur the dog and he will be added to your toolbar G. He will be able to assist you in sniffing items in your inventory that have a paw print. Go through the door on the right. Speak to the gardener take the BARN DOOR HANDLE H. Examine the barn door and place the BARN DOOR HANDLE on it turn the handle. Drag the HANDKERCHIEF to Arthur the dog Z. Examine the barn door and place the BARN DOOR HANDLE on it turn the handle. Take the INSECT GEAR 13 I. Examine the gate take the ROPE J. Examine the broken ladder place the boards K L on the ladder and fasten with the ROPE. Take the repaired LADDER M. Examine the gnome to access a HOS N. Find the items pictured. Move the leaf take the wheel segment O. Examine the sand pile take the rake handle P. Move the leaf the wheel segment was found on and move the mushroom pile underneath. Examine the rake head and place the rake handle on it Q take the rake. Examine the shovel handle and use the rake on the ivy take the spider R and the valve S. Examine the web and place the spider on it to trigger a puzzle T. Move the spider so that it covers each line once. See screenshot for order of moves U. Take the fly from the center when complete. Give the fly to the frog take the 2nd wheel segment V. Examine the spindle and place the 2 wheel segments on the broken wheel W. Examine the pipe and place the valve on it turn the valve X. Take the HAMMER HANDLE Y. Enter the barn. Examine the workbench place the HAMMER HANDLE on the hammerhead and take the HAMMER Z. Examine the basket take the LEATHER BELT A. Examine the window shelf and place the LEATHER BELT on the chisel handle take the CHISEL B. Examine the axe take the BLOODY PRUNER C. Intel C Compiler 13.0 there. Place the CHISEL in the slit and use the HAMMER on it take the AXE D. Back out. Place the LADDER on the tree E. Examine the tree branch place the PENCIL on the branch and place the leaf on the pencil F. Use the AXE on the branch to get a SHIP G. Examine the gnome to access a HOS H. Move the mushroom pile take the jug I. Examine the faucet and place the jug underneath turn the valve and take the jug with water J. Take the shovel handle K. Examine the shovel head and place the shovel handle on it take the shovel L. Take the flower M. Use the shovel by the sign place the flower in the hole and use the jug with water on the flower N. Examine the frog to trigger a puzzle O. Switch the frogs. To solve the puzzle, select the following frogs B, D, E, C, A, B, D, and C P.